1. Getting Started: Part I¶
To run SeligSIM 2026 you need a PC that meets the system requirements and has a USB controller. The sim works with a wide range of controllers: a real RC transmitter, an InterLink® simulator controller, the original TacCon™ controller, a USB interface for a trainer port, and so on. Using an RC transmitter or an RC simulator controller is recommended.
Read these instructions. They describe how to set up your controller so that SeligSIM reads it properly. That one setup will make your controller work with every airplane in the sim.
Setting up a controller for any flight simulator is called mapping. It tells the sim which stick, switch, or knob drives which function. In SeligSIM 2026, mapping is done inside the sim in the USB Interface Mapping window, reached from the Main Menu. It takes a few minutes.
Once your mapping is done (e.g., ailerons on your aileron stick, and so on), you can fly every airplane in SeligSIM without changing it.
Your controller does not need all eight axes. Whatever you cannot map (say, flight modes on a 6 channel radio) moves to keyboard keys. The keys are listed per airplane in the Flight Manual, and while flying,
Left Shift+Iopens the Flight Manual panel, built from your own controller. It lists every stick, switch, knob, and key and what each one does. This holds for all three approaches below.Three approaches are described below. Approach 1 (the Mapping window) is the one nearly everyone uses. Approach 2 is for a programmable transmitter that you would rather map in the transmitter itself. Approach 3 is for the original FS One V2 interface family, which is still supported. The original FS One V1 TacCon controller with its V1 USB interface belongs to Approach 2, since that pair comes already mapped.
All of the above lets the simulator manage the programming for flight modes, expos, rates, mixes, etc. That is the easiest way to get flying. If you would rather use the programming in your own transmitter (your own flight modes, your own mixing, etc), you can. See the chapter near the back of the manual: Use Your Own Programming.
Tip: How to Navigate this User Manual
This Part I chapter covers installing SeligSIM and setting up your controller.
Getting Started: Part II covers calibrating and running the sim, the keys that drive the menu screens and their quick searches, and some setup tips.
The Power Tools chapter describes the SeligSIM Power Tools program that unlocks additional features.
The Main Menu chapter covers the layout of the top-level menus.
Apart from the two Getting Started chapters, use the rest of this manual as a reference. Most of it you can learn by doing, but do not skip Key Commands. Nearly every key on the keyboard does something in a Flight Session. The Camera Views chapter will also help you get the most out of the sim.
1.1. PC System Requirements¶
Windows 7 or Higher
Most PCs that can run games can run SeligSIM. The best option is a PC with a dedicated graphics card from NVIDIA® or Radeon®, but the sim will also run on some HD Graphics (Intel 620 or better). Before you begin, update your graphics card drivers. SeligSIM requires around 5.2 GB of free disk space. SeligSIM 2026 does not use Steam and does not require registration. It connects to this online User Manual when you click a help link inside the sim, e.g., with the Extra 260 selected in the menus, clicking the “Flight Manual” button takes you online (here) to the flight manual information for the Extra 260.
Mac and Linux
SeligSIM is designed for Windows®. It will also run on a Mac in a Windows virtual machine (e.g., Parallels, VMware Fusion, or Boot Camp) or a Wine-based tool (e.g., CrossOver), and on Linux using Wine or a Wine-based tool. In all cases, follow the same installation steps described below. For Linux, a user-contributed walkthrough is in the Linux part of the Installation section.
Compatible Controller
You will need a compatible controller. Generally speaking, a compatible controller is one that the PC “sees” as a joystick device. Examples include:
RC transmitters with built-in PC joystick support, e.g., Spektrum NX series, RadioMaster
RC simulator controllers, e.g., the InterLink series
3rd party USB interfaces for RC transmitters (trainer port)
Original FS One TacCon controller and interface
Tip: Connect your controller first
Plug in your controller before starting the sim. Otherwise your controller will not appear in the list of USB interfaces in the sim.
1.2. Graphics Card Drivers¶
The sim uses OpenGL for its graphics. Before you begin, it is a good idea to visit the website of your graphics card maker and install the latest drivers.
1.3. Download SeligSIM and DLC¶
Obtain the installer from only trusted sources. The Dropbox link below is the only trusted source.
Downloads via Dropbox
You do not need a Dropbox account to download the files.
The Dropbox link includes SeligSIM 2026a. The free downloadable content (DLC) released for SeligSIM 2024.5 (the indoor flying sites and the orange sunburst Pawnee) is now built into SeligSIM 2026a. New DLC will be released separately as it is created.
When you click to download from Dropbox, at the bottom of the popup window, click “Or continue with download only”.
Download the installer file (.iso file). It installs SeligSIM 2026a. When an update is released, it will be a second, smaller .iso file that updates the base installation.
The installation and any update do not require administrator privileges. They are standard user installations.
Sign up for the newsletter to get notifications of updates and new downloadable content (DLC).
Verify Your Download (Optional)
If you’d like to verify the integrity of your download, you can use the file information below to check the SHA-256 hash:
Filename: SeligSIM_2026a-20-1_Full_Installer.iso
Size: 2297036800 bytes (2190 MiB)
SHA256:
10A59BDAF9609D07A53A59AEEE8083DA1EF108388419C5D101C25EA604B54730
1.4. Installation¶
Install the sim, then run it once. You can test the install by clicking Flight Training and playing a lesson. After that, install any update and any DLC, running the sim once after each. Each run is only confirmatory, i.e., you can see that it works.
To install, mount your downloaded .iso file as a virtual drive on your PC as follows.
Close all applications before installing SeligSIM. (Not really required, but good practice.)
Mount the .iso file. Right click it and select “Mount.” Or just double click the .iso file and it will “Mount.”
Click on the mounted folder (“DVD Drive … SeligSIM …”).
Double click the installer file:
“SeligSIM_2026a-20-1_Full_Installer.exe”The program installs to C:\SeligSIM 2026.
Windows might ask for your permission during installation and when you first run the program.
After installation, right click on the mounted drive and select “Eject.”
Run SeligSIM once to confirm it works, then exit. If an update .iso is available, mount it the same way and double click the installer inside. Run the sim one more time to confirm.
Before flying for the first time:
Connect your controller and test it in the Windows Game Controller gadget as described in the section Selecting Your Compatible Controller.
Read the rest of this chapter. The sim’s Mapping window has its own instructions button, but the approaches, the axis order, and the tips below are only here and in videos on YouTube.
If your computer is unable to mount the .iso file, use a DVD writer to write the .iso to a DVD and install from that. External DVD drives are cheap and connect via USB.
Linux
A user (Gwen Scogin, gwenbeth on RCGroups) has written step-by-step instructions for installing SeligSIM 2026 on Linux with Wine. Download the pdf Instructions [SeligSimLinux.pdf]. In brief, install Wine (e.g., apt install wine on a Debian-based system), mount the downloaded .iso as a loop device, run the installer inside it with wine, and then start SeligSIM.exe from the SeligSIM 2026 folder under .wine/drive_c (or from the desktop menu after logging out and back in). The pdf includes a debugging command to try if the installer window does not appear, and points to the SeligSIM thread on the RCGroups simulator forum for help. Then plug in your transmitter and set it up in the Mapping window as usual.
FS One V1/V2/2022, SeligSIM 2024.5, and SeligSIM 2026 on the Same Computer
You can install every version of FS One and SeligSIM on the same computer. Each version installs in its own folder and runs independently. No files are shared between versions.
1.5. Software Updates and DLC¶
SeligSIM 2026 does not check for updates and DLC. It does not use Steam. The best ways to hear about new releases are the newsletter and the @MichaelSelig YouTube channel.
The current release is SeligSIM 2026a. There is no current DLC. All prior DLC (the indoor flying sites and the orange sunburst Pawnee) was rolled into SeligSIM 2026a, so nothing else needs to be downloaded. New DLC will be announced in the newsletter as it is created.
When an update or a new DLC is released, to install it:
Download the .iso file and mount it (double click). It appears as a DVD drive.
Click to install.
Start SeligSIM and confirm that the version number in the footer is the current one. If SeligSIM asks you to confirm the installation of the update, click to confirm.
If you have installed a new DLC flying site or airplane, complete the installation using the Power Tools program, following the instructions provided during installation.
1.6. Release Notes¶
Full release notes (2026a) are here.
1.7. Selecting Your Compatible Controller¶
A controller for SeligSIM is, generally speaking, a USB joystick input device or USB simulator controller. The sim calls it a “USB Interface”. When connected and powered, the controller appears as a joystick in the Windows Game Controller gadget (found in the Windows Control Panel), as shown in the figure.
Windows Game Controller (joy.cpl) started from the Windows Control Panel.¶
Select a controller from the list and click “Properties,” and you will see its axes (and buttons and hat controls, if any), e.g., as shown for the “FS One v2 2048” USB interface. The sliders move with your control inputs. If your controller has buttons and other functions, the “Test” tab can be more elaborate than this example.
Windows Game Controller Properties (joy.cpl).¶
If your controller behaves this way (works as a named USB joystick, appearing in the list), you can use it with SeligSIM.
Tip
You can launch the Windows Game Controller gadget from your Control Panel. Find your “Devices and Printers,” and then right click on your controller to select “Game controller settings.” Alternatively, type joy.cpl in your taskbar search box.
Joystick Setup (Your Equipment)
Here is a sample list of joystick setups (equipment) that work with SeligSIM:
RC Transmitters with a Built-In Direct USB Joystick: These transmitters connect directly to your PC as a USB game controller. For example, the Spektrum® NX series and OpenTX/EdgeTX radios (e.g., RadioMaster, Flysky, FrSky, Jumper) offer a game controller mode in their USB settings menu. Use Approach 1 or Approach 2.
RealFlight® InterLink® Controllers: InterLink DX, InterLink Elite, InterLink Plus, and InterLink. Use Approach 1.
RC Transmitters with PPM Output to a USB Interface: Any transmitter that outputs a PPM signal from its trainer port to a compatible USB interface that reports as a named joystick device on your computer, i.e., one that shows in the Windows Game Controller gadget. Use Approach 1.
FS One V1 USB Interfaces: FS One V1 TacCon controller connected to the original FS One V1 USB interface named “Hangar9 FS One v1” or its companion second pilot interface named “Hangar9 2Player v1.” Included in this group is the FS One Solo USB interface named “FS One Solo v1.” All of these are out of production, but they can still be found used. Use Approach 2. The mapping is built into the V1 interface and TacCon pair, so there is nothing to map. Select the interface name in the sim and calibrate. If instead you connect your own transmitter to the V1 USB interface through one of its adaptor cables, that pairing is not pre-mapped, so use Approach 1 and map it in the Mapping window.
FS One V2 USB Interfaces: Various transmitters (including the V1 TacCon controller) connected to the FS One V2 USB interface named “FS One v2 2048” (as above), including the V2 variants named “FS One v2” and “FS One v2 2048-2nd.” The connection between the transmitter and the USB interface requires a compatible FS One V2 cable. A limited quantity of FS One V2 USB interface/cable pairs are still available upon request. Use Approach 3.
PC Game Controllers: Gamepads work with SeligSIM through Approach 1, but they are not recommended. For the best experience, use a controller designed for RC.
No matter your situation, reading the controller setup instructions in this User Manual is key to successfully running the simulator with your controller. The controller setup in SeligSIM is not like other RC simulators. No two RC simulators are set up alike.
Using Real Transmitters - No Programming
If you are using an RC transmitter and want the best results (the easiest and best way to start), a fundamental concept is to use your transmitter with no programming, no mix, no dual rates, no expo. If your transmitter has no programming capability (e.g., the classic Hitec Laser 4), you can ignore this paragraph. If your transmitter is programmable with model memory, create a new “model” called, e.g., “SeligSIM”. Then set that model to the default settings for airplanes/acro (again, on your real transmitter, with no flight modes, no mixing, no expo, etc.).
These plain default settings are needed because SeligSIM itself includes the transmitter programming (a.k.a. “computer radio”) that is unique to each airplane in the sim.
If you have the capability, set your transmitter to have 8 channels.
Using Real Transmitters - Enable All
On some transmitters, it is necessary to “enable” (turn “ON” or “uninhibit”) specific switches or controls. Beyond the always-enabled sticks (gimbals), allow all controls to function, the flap knob, two-position switches, three-position switches, whatever your transmitter has. The sim uses up to 8 channels. Ideally, use an 8 channel transmitter that has, in addition to the sticks (4 axes), one knob, one 2-position switch, and two 3-position switches.
If your transmitter has fewer than 8 channels, the functions not
present on your transmitter are assigned to keyboard keys, as described
in the Flight Manual. No
functionality is lost, even with a basic 4 channel transmitter. While
flying, Left Shift + I opens the Flight Manual panel for the
airplane and the controller you are using. Where a function is on a
key, it shows the key.
1.8. Setting Up Your Controller¶
1.8.1. Standard Axes Order and Directions¶
The image below shows part of the transmitter screen with the axis assignments on the right. The ordering of the axes in this image is the standard axes order that all airplanes use in SeligSIM. Axis 8 is at the top (ailerons) and axis 1 is at the bottom (flight modes). The Mapping window uses the same eight rows in the same order.
Standard axes order in SeligSIM. Screenshot from the Transmitter Selection window.¶
If you move your aileron stick and the top slider moves, you have the proper mapping for that axis. If you move your elevator and the second slider moves, again you have the proper mapping, and so on.
In addition to the proper order (a.k.a. mapping), the direction of each axis needs to match the diagram below. If a slider moves opposite to what is shown, reverse that axis, either in the Mapping window (Rev button) or in your transmitter.
Standard axes order with standard directions in SeligSIM. For instance, left aileron input on your physical controller should move the slider to the left.¶
Simply plugging in a USB controller does not put its axes in this order. Getting there is what the three approaches below do.
1.8.2. Approaches (1/2/3)¶
Depending on your gear, your mapping method will be one of three approaches:
Approach 1: Use the sim’s USB Interface Mapping window. It takes any USB joystick device, whether a transmitter in USB joystick mode, an InterLink or other simulator controller, a trainer-port USB interface, or even a gamepad. You drag each of your sticks, switches, and knobs onto the eight axes, calibrate, and you are done. This is the approach for nearly everyone.
Approach 2: Use the programming in your own transmitter to put its axes in the standard axes order, and do not use the Mapping window. This requires a transmitter with channel/Rx port reassignment and a USB joystick mode that shows all 8 axes on the PC, e.g., the Spektrum NX series and OpenTX/EdgeTX radios. The original FS One V1 TacCon controller with its V1 USB interface also takes this approach, with the mapping already built into the pair.
Approach 3: Use one of the original FS One V2 interfaces. Select the “Universal Tx” and calibrate in the sim. The axes are programmed to the standard axes order automatically.
Approach |
Description |
Requirements |
USB Interface in SeligSIM |
|---|---|---|---|
1 |
Map in the sim’s Mapping window |
Any USB joystick device |
Select “Mapped - <your device>” |
2 |
Map in your transmitter (or use the already-mapped FS One V1 TacCon and V1 interface) |
Transmitter with channel reassignment and 8-axis USB joystick output (e.g., Spektrum NX, OpenTX/EdgeTX radios), or the original V1 TacCon with its V1 interface |
Select your transmitter’s USB name, or the V1 interface name |
3 |
FS One V2 interface |
Original FS One V2 hardware |
Select your FS One V2 interface (e.g., “FS One v2 2048”) and the “Universal Tx” |
1.8.3. Approach 1: USB Interface Mapping¶
From the Main Menu, click Mapping (bottom bar) to open the USB Interface Mapping window.
USB Interface Mapping window. On the left is the real USB device (an InterLink DX here) with its axes and buttons. On the right are the eight axes of the Simulator Virtual Device, in the standard axes order. The green dots beside the row numbers mean every mapped control has been swept end to end.¶
The window has two panes.
On the left is your Real USB Device, with a dropdown to pick it, a Calibrate button, its axes as live sliders (with raw counts), and its buttons as numbered circles that light up green when pressed.
On the right is the Simulator Virtual Device, the eight axes the sim flies with, numbered 8 (ailerons) at the top down to 1 (flight modes) at the bottom. Each row has a Norm/Rev button to flip its direction and an Undo button to clear it.
You build the mapping by dragging from the left pane onto a row on the right. Here are the steps (also under the Instructions button in the window):
Select your real USB device from the dropdown at top left.
First time with this device? Click Calibrate, sweep all sticks, knobs, and switches to their limits, center the sticks, then click Finish. To start over, click Calibrate again, and a new sweep replaces the old.
Move your controls and watch the left pane to discover which axis or button each control drives.
Work down the rows from the top. The upper rows are the primary flight controls (ailerons, elevator, rudder, throttle), the lower ones the extras. Leave any rows you cannot fill unmapped.
To map an axis, click and drag its slider handle from the left pane onto one of the 8 rows on the right.
To map a button, drag its numbered circle onto a row. Drag the same button again to invert it, or drag a second button onto the row to make a 3-position control.
Dropping a new source onto a mapped row replaces it, and a source already in use moves to the new row. Norm/Rev flips a row’s direction. Undo clears the row.
Confirm your work two ways. Move each mapped control to both of its limits. The marker beside the row number is a hollow ring until you have, and a filled dot once you have. And click Show A/C at any time to watch a 3D airplane animate your mapping as you build it. The control you move is the one that should move on the airplane.
Everything saves automatically. When you leave this window (Ok or
Esc), your USB interface is set to “Mapped - <device>”, ready to fly.
To start the mapping over, click Delete Mapping (lower right).
Show A/C opens a 3D airplane that “flies” your mapping as you build it. Map the throttle and the propeller spins up.¶
Calibrating. Sweep every control to its limits, center the sticks, then click Finish.¶
Some things worth knowing:
Calibrating here is the calibration. You do not calibrate again in the Transmitter Selection window. The Mapped device is calibrated for pilot 1 and pilot 2 at once.
The Raw Counts checkbox shows each real axis as a count with its jitter (e.g., “2035 +/- 3”). A noisy or dead axis shows up here.
A 2-position switch or a single button fills the gear row (4). A knob, a 3-position switch, or two buttons fill the flaps row (3), the resets row (2), and the flight modes row (1). Which rows to fill first is covered under Axis Priority below.
Fill the rows from the top down. The rows you leave empty at the bottom are not lost. The sim counts your mapped axes from the top, and the functions of the empty rows move to keyboard keys, listed in the Flight Manual and shown in flight by the Flight Manual panel (
Left Shift+I) for your controller. A 6 axis controller mapped to rows 8 through 3, for example, puts the resets and the flight modes on the keyboard. Skipping a row in the middle is different. See Axis Priority below.The instructions assume a Mode 2 transmitter (throttle on the left stick). For other modes, map accordingly.
For two pilots, pick the second controller in the dropdown and map it the same way. Each mapped device gets its own “Mapped - <device>” entry in the USB interface list, and on the Two Pilot screens each pilot selects their own.
1.8.4. Approach 2: Map in Your Transmitter¶
If you are taking Approach 2, use the programmability of your transmitter to remap its joystick axes to match the standard axes order and direction shown above. In this case you do not use the Mapping window. In the sim, select your transmitter’s USB name as the USB interface and calibrate in the Transmitter Selection window (see Part II).
With some Spektrum radios (e.g., DX9, NX6, NX8, NX10, …), this
remapping feature is found in the Tx menu under Channel Assign and
then Rx Port Assignments. For radios using OpenTX/EdgeTX, this
remapping is done via the Tx programmable mixing. If your transmitter
shows a USB joystick with fewer than 8 axes in the Windows Game
Controller gadget, the axes you cannot map are controlled by keyboard
keys, as described in the Flight Manual.
You can also see the Flight Manual for your controller on screen while
flying by pressing Left Shift + I, which opens the
Flight Manual panel.
Some examples:
OpenTX and EdgeTX
Connecting a RadioMaster TX16S Max using EdgeTX is described here on RCGroups. This setup controls all 8 axes used by the sim. While it is described for the RadioMaster TX16S Max, the programming generally applies to the wide array of radios using OpenTX and EdgeTX software. You can find more details in the replies to the RCGroups post.
Spektrum NX Series
A user (Bill Donaldson) has created detailed instructions for setting up his Spektrum NX8. It uses “Channel Assign” in the “System Setup” menu of the NX8. Download his pdf Instructions [Connect-a-Spektrum-NX8-to-SeligSIM.pdf]. This controls the full 8 axes used by the sim. For the Spektrum NX10, a slightly different setup is described here on RCGroups. This setup on RCGroups is also known to work for the Spektrum NX9.
FS One V1 TacCon and V1 USB Interface
The original FS One V1 TacCon controller and its V1 USB interface (named “Hangar9 FS One v1”) come already mapped to the standard axes order, so this pair skips the mapping step. Plug it in, check that all 8 sliders move in the Windows Game Controller gadget, select the V1 interface name in the sim, and calibrate in the Transmitter Selection window. The TacCon is self-powered through the USB connection and does not use batteries.
This shortcut is for the TacCon only. If you use the V1 USB interface with one of its adaptor cables and your own transmitter, the pairing is not pre-mapped, so use Approach 1 and map it in the Mapping window.
1.8.5. Approach 3: Setups for the FS One V2 Interfaces¶
The sim is more or less Plug-and-Play with the FS One V2 USB interfaces. (The V1 TacCon and V1 interface pair is covered under Approach 2 above.)
If you are using the TacCon controller with a V2 USB interface, check that all 8 sliders move in the Windows Game Controller gadget. The TacCon is self-powered through the USB connection and does not use batteries.
If you are using an RC transmitter with the V2 USB interface, then follow these steps:
Enable your transmitter trainer port and set the output to PPM.
Make a model in memory with settings as described above (no mix, no expo, etc.).
Connect your transmitter to your computer using the FS One USB interface and compatible FS One cable.
If you are using a JR/Spektrum® transmitter, leave the transmitter turned OFF. When you connect the FS One USB cable to your transmitter’s trainer port, the transmitter will turn ON. For some other brands, it is necessary to turn the transmitter on manually.
Run the Windows Game Controller gadget (joy.cpl ) to confirm your connections. The sliders should move in response to your inputs. With your transmitter in hand, identify which of your controls correspond to the sliders. All available sliders should respond when you move your sticks, switches, and other controls. If they do not move, check that you have enabled all the control functions on your transmitter as mentioned above, and that you have selected the correct model from your transmitter’s memory.
In the sim on any Fly Screen, select your FS One USB interface by clicking on the USB Interface button and making your selection. Then click on the transmitter. On the Transmitter Selection screen, select the “Universal Tx” on the right, and then calibrate. (Calibrate needs the “Universal Tx” selected. With any other radio highlighted it says “Select Universal Tx First”.) Return and click the Fly button to launch your Flight Session.
The V2 interface is sold directly by InertiaSoft (developer of SeligSIM). The supply is limited. If you are interested, contact us for details: contact@seligsim.com.
As with the other approaches, if your transmitter has fewer than 8 channels, the functions not on your transmitter move to keyboard keys (see the Flight Manual, or press
Left Shift+Iwhile flying).
1.9. USB Interface Selection in SeligSIM¶
When you run the sim, you select the USB interface inside SeligSIM.
Approach 1: If you mapped your controller in the Mapping window, the selection is made for you when you leave that window: “Mapped - <device>”, e.g., Mapped - InterLinkDX.
Approach 2: If you are using the joystick mode of your own transmitter, select the USB name of your transmitter. For the V1 TacCon, select the V1 interface name, Hangar9 FS One v1.
Approach 3: If you are using an original FS One V2 interface, select that, e.g., FS One v2 2048.
You can make this selection from any Fly Screen in the sim, e.g., from the Single Pilot | Freestyle screen. Click on the text-button below the label “USB Interface” and pick the interface name from the pop-up list.
Fly Screen with the USB interface set to “Mapped - InterLinkDX” (Approach 1). For the other methods, select your transmitter’s USB name (Approach 2) or your FS One interface (Approach 3).¶
USB interface selection for an FS One V2 interface (Approach 3).¶
1.10. Final Axes Order and Directions¶
Whichever approach you took, you end up with the same thing, eight axes in the standard axes order, each moving in the standard direction shown in the figure under Standard Axes Order and Directions above. Confirm each axis by applying full stick throws, full knob (flap), and full switch/button positions. In the sim, full left aileron is the top slider all the way left, and so on. If an axis needs to be reversed, do it in the Mapping window (Rev) or inside your transmitter.
1.11. Axis Priority for New Setups¶
If you are setting up a controller that does not quite follow one of the samples above, it is important to understand axis priority. Clearly, if you have a 4 channel radio, you will map it to ailerons, elevator, rudder, and throttle. But what if you have a 5 channel radio to map? What are the allowable distributions of controls? The table below shows the normal setups for 4 through 8 axes. With a 5 channel radio, the first four channels map to ailerons, elevator, rudder, and throttle. But what happens to the 5th channel? Out of the remaining gear, flaps, resets, and flight mode functions, does any one of them take priority? Yes. Gear takes priority over the other three. The priority goes: Gear, Flaps, Resets, and Flight Modes. Following this approach, the setups are shown in the table below.
Control Inputs |
SeligSIM Function |
Axis |
4 Ch |
5 Ch |
6 Ch |
7 Ch |
8 Ch |
|---|---|---|---|---|---|---|---|
Right Stick |
Ailerons |
8 |
x |
x |
x |
x |
x |
Elevator |
7 |
x |
x |
x |
x |
x |
|
Left Stick |
Rudder |
6 |
x |
x |
x |
x |
x |
Throttle |
5 |
x |
x |
x |
x |
x |
|
2-Pos Switch |
Gear |
4 |
x |
x |
x |
x |
|
Knob, or 3-Pos Switch |
Flaps |
3 |
x |
x |
x |
||
3-Pos Switch |
Resets (Home and In-Place) |
2 |
x |
x |
|||
3-Pos Switch |
Flight Modes |
1 |
x |
||||
The sim counts your mapped axes from the top of the table down. Map
rows 8 through 3 and the sim sees a 6 channel controller, so the
resets and the flight modes move to keyboard keys. The resets are always
Spacebar and U. The other keys depend on the airplane, since
each airplane’s transmitter setup assigns its own. There is no
universal key mapping. The Flight Manual
is the ground truth, airplane by airplane. Press Left Shift + I
while flying and the Flight Manual panel shows the controls for the
airplane and the controller you are holding, keys included where they
apply. No function is lost.
Deviations from the table are allowable, with one thing to know. A row skipped in the middle is not counted as missing. It reads as centered. Suppose you had a 6 channel radio, wanted to fly only airplanes without flaps, and were planning on using the keyboard for resets. But, say, you really wanted to control the Flight Modes from your controller. Then in the Mapping window you would fill rows 8 / 7 / 6 / 5 / 4 / x / x / 1. The flaps row reads as centered, i.e., half flaps. Perfectly fine for an airplane like the SIG FourStar 60 that has no flaps, but an airplane with flaps will fly with them fixed halfway, and the keyboard will not override that. The resets row is the exception. Unmapped, it does nothing, and the keyboard resets work as usual. So when in doubt, fill the rows from the top and leave the bottom rows to the keyboard.
1.12. Next Step - Calibrating and Running¶
Continue to Part II to run the sim (and, for Approaches 2 and 3, to calibrate). If needed, refer back to this Part I to check your axes order.